Skip to main content

Detection Output Parameter

This is a guide for how to use PCS output parameters from the detection system on your own animator controller to create dynamic and exciting animations. Such as, making your avatar’s hips react or bounce when an impact is detected at certain intensity level.

Getting Started​

  1. Right click on your animator controller and open it.
  2. Go to Parameters tab and add the PCS parameter you want to use (all parameters are listed below).

    Make sure you enter the correct parameter name and its type. Otherwise, it will create a different parameter and will not sync.

  3. You can then freely use that parameter in your trasition line conditions.

Output Parameters List​

NameDescriptionType
pcs/output/move-inTrue once, then false, when a plug goes inwardBool
pcs/output/move-outTrue once, then false, when a plug goes outwardBool
pcs/output/smash-hitTrue once, then false, when a plug goes inward with greater intensity (speed)Bool
pcs/output/smash-intensityLevel of smash intensity (1-4) for soft, medium, hard, and heavy.Int
pcs/output/depth-valueThe depth value calculated from the outer area of ​​the spherical receiver to the center point (0.0-1.0)Float
pcs/output/slide-inInward sliding checker, 0 means still, (0.01-1.0) means is sliding inward.Float
pcs/output/slide-outOutward sliding checker, 0 means still, (0.01-1.0) means is slide outward.Float
pcs/output/hole-exitTrue once, then false, when a plug exit the hole or the detection area.Bool
pcs/output/quickenTrue when performing fast strokes. False when stop or resting from fast strokes.Bool
pcs/output/deep-throatTrue once, then false, when performing deep throat from oral.Bool
pcs/output/velocityThe velocity from insertion. Return 0 when stay still (0.0-1.0)Float
pcs/satisfaction/lustLust value in float (0.0-1.0). Climax event happens when this value reach 1.0Float
pcs/satisfaction/lust-intLust value in integer (0-100). Climax event happens when this value reach 100Int
pcs/satisfaction/eventCurrent event state (1-10) calculated from lust level. Where 10 is climax event.Int